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Mark Norfaulk
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Review:
Strategies and full game walkthrough guide for Dawn of Discovery for the PC PS3 Wii and Nintendo DS.

Years and years ago, one of my favorite games was Populous, where, for those who don't know, you play a god crafting a civilization that would serve as your forces against your enemies. To do this, you manipulate the land and provide resources, while keeping an eye on the status of your people, and adjusting in response to any negative changes, while also providing opportunities for your civilization to grow and prosper. Perhaps I'm a born bureaucrat, but these planning games really spoke to me, and I would go on to enjoy titles like Roller Coaster Tycoon and Theme Hospital (but surprisingly not The Sims.)   Dawn of Discovery Walkthrough Strategy Game Guide

It's been a while since I played a simulation city builder, but now here's Dawn of Discovery, an adaptation of the acclaimed PC sim Anno. Despite cover art that, though appropriate in relation to the actual game style, makes it look like a children's book, Dawn is a rather involved game of discovering and settling, set in the days of kings and sultans, as you are charged with finding the resources abroad that will help your family's struggling kingdom. Along the way, there are plenty of challenges, including environments that aren't helpful and ever-present and ever-threatening pirates.

For a couple of ways to play Dawn, and it's suggested you play them in order, otherwise you may as well skip the Story Mode, which, in many ways, is a guided introduction to the game, like a tutorial you'll actual enjoy taking part in. Broken into 10 three-part chapters, this mode lets you tackle Prince William Riley's quests to help his father, King George, return prosperity to their suffering kingdom by searching new lands that hold much-needed resources. As you progress through the prince's tale, the various gameplay tools are rolled out, a few at a time, allowing you to learn how they work on a comfortable pace. Thus, each level focuses on utilizing and understanding a certain technique or construction item, in essence leveling up your character, though it's all couched inside the main story of William and the crew you gather along the way (who will helpfully guide you in your efforts.)

Each level starts you with part of the local map, and the way to get the rest is to reach achievements, which mostly relate to your skill as a city builder, including the number of inhabitants you have and the size of your towns, though exploring is also important, as you can meet specialists who help enhance your resources and uncover sunken treasure to increase your funds and supplies (as long as you can avoid the pirates who will steal your booty and sink your ship if they catch you.) Nintendo DS and Wii Game Walkthrough for Dawn of Discovery Guide But as with most simulation games like this, the key is managing your people, and there are a ton of options to keep under control in your villages, including food production, resource harvesting, goods manufacturing and general life enhancements, like tea houses and hotels. When you start spreading out to multiple island settlements, it can get a bit difficult to keep track of everything, but on-screen prompts (which will show you where problems lie) help keep you in the loop. Eventually, a military aspect is introduced that allows you to defend your settlements and attack enemies, but it's not nearly as engaging as the more peaceful aspects of island life (possibly because there's not nearly as much control (though the sea fights are kind of cool.))

Once you're done with the hours of play in Story Mode, or if you somehow tire of being yelled at for not building a city port, there's the Continuous Play mode, which hands you the full construction toolbox and map, and lets you run with it. For players who want to just build a civilization and not worry about quests, it's as close to pure city-building as you're going to get and a solid way to challenge the abilities you learned as prince. When you start, there's a customization menu that lets you set a number of properties for your new world, including the amount of money you have to begin with, the level of fertility in the soil and the level of pirate attacks. You can choose to do it all the hard way, make life easy on yourself, or let the whims of fate decide and randomize the settings. Dawn of Discovery Game Strategy Help Guide and Faqs Either way, this is not the Story Mode. Continuous Play is much tougher, throwing every challenge at you right off the bat, with none of the assistance, so it's not recommended to jump in until you complete Story Mode, which ramps you up naturally, or you're a veteran of the genre.

In what could have been a very nice touch, you can have a second player play alongside you, but their abilities are severely limited. If you think tending to the greenery and setting off fireworks is a big help or any fun, you might get a kick out of the second-player concept, but since it's nothing like that scene at the drug dealer's house in Boogie Nights, most will just pass.

The Controls for this title on the Nintendo Wii version utilize the standard Wii-mote/nunchuk control scheme works smoothly when it comes to the kind of manipulation you need to do when building a city, as your control stick let's you navigate the land, and your Wii-mote points where you need to act. Everything about the controls feels natural, with some nice shortcuts when it comes to city building, allowing you to use your Wii-mote trigger to open your action menu (while the ability to copy and paste your creations is a helpful element when building a metropolis.) Oddly, this is yet another Wii game without a pause function, so you can't exit gameplay without resetting the game.

Blue Byte Software and Related Designs absolutely got it right when it comes to the graphical representation in Dawn of Discovery's gorgeous visuals. Each building is lovingly crafted and highly detailed, from the fluttering sails of trade ships to the crooked shingles of a commoner's homestead. Colony citizens will mill about town and congregate in high traffic areas like bazaars or taverns while market wagons weave between production mills, their wagons visibly empty or full depending on the direction they're heading. The outcome is an extremely appealing artistic style that simultaneously manages to visually inform players as to the status of their colonies. The Full Online Dawn of Discovery Walkthru Game Strategy Guide Here The only real flaw is evident when zooming right up next to buildings from afar, as high-polygon textures take a second or two to pop into place over the default facade. It's a trivial gripe, to be sure, and definitely a forgivable offense considering how detailed the world of Dawn of Discovery truly is.

The one area in which Dawn of Discovery falls short the lack of any kind of multiplayer support. As much replay value as the single-player content provides, there's really no excuse as to why a game like this wouldn't support multiple players. Playing Continuous Play with this truth in mind is all the more disheartening, as the mode is so clearly perfect for online play and yet we're left to compete against static AI opponents.

Overall this game gives us one of the best real-time strategy experiences of the year, bar none! Fans of city-building simulators will be floored by the amount of depth evidenced by the game's mechanics, though it may be a bit too complex for casual fans of the genre. A few minor hiccups surrounding the campaign such as some unclear objectives and unexplained features don't hold back the experience too much, and the Continuous Play mode theoretically offers hundreds of hours of engaging colony management. Dawn of Discovery would have no doubt benefitted greatly from the inclusion of multiplayer, but the fact that it still manages to provide such a complex, lasting experience is a testament to the extremely high quality of its overall design.  Strategy Guide Walkthrough for Dawn of Discovery on Nintendo Wii PC and DS 

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